Others may have realized this for a while, but because of some conversations I have had with my WoW-playing friends the past few weeks it has recently dawned on me that there is a lot of controversy over game play after you hit level 60 (currently the highest player level) in World of Warcraft.
If you level a character up to 60 and then stop playing because you think the game is essentially over, you miss the entirely new game that emerges at level 60.
My group of friends has been playing WoW since last July/August. Depending on play time logged, time efficiency, and other factors, people started hitting 60 around January.
There are several dungeons you cannot feasibly hope to raid until you are level 60. While some of them may be run in their entirety with 5 people (and some parts may even be soloed, as Bovia recently proved), some of these dungeons need the involvement of 10, 20, or 40 (level 60) characters to reach and conquer the end bosses.
Moreover, there are various sets of epic armor, which can be upgraded. Pieces from these sets are dropped by bosses you kill as part of these massive raid groups. These armor sets are ranked in tiers and you need a certain caliber of armor to be successful in your attempts to raid high-level dungeons … in order to pick up even better armor so that you can go to even better dungeons.
Since very little armor drops in one run and this must be divided among all of the people participating in a raid, various rules have been devised by groups to determine who gets the armor (some rules are universal and some may be the house rules of the specific group that is running that instance on that day).
The huge amount of post-60 game play has led to various tiers between those player characters who are new 60s (like Montanni right now) and, say, those players who have been 60 for a year or more and have killed some of the end bosses dozens of times.
All of my friends currently fall into tiers somewhere between Montanni (the 60 Noob*) and the very experienced 60s who frequently organize Onyxia runs and have the rarest, coolest armor and weapons in the game.
Among players who retain interest in the game after they reach 60, there tend to be some disagreements and divisions when it comes to the endgame stuff.
Some players are very enthusiastic, want their characters to be as decked-out as possible, and are willing to put as much free time as they can muster into post-60 game play.
Other players want to continue playing because they enjoy it and their friends are playing, but are less concerned about playing for armor and other rare gear and trinkets.
Since it takes some effort to arrange for 20 or 40 people to meet online at a specific time for a raid, players want their raid to be highly successful. This encourages some amount of competition and 1337ness that may not appeal as much to people who are playing the game more casually. Not to say that the game loses its cooperative aspect– but some selection is involved in choosing people for your 40-man raid group. This can be aggravating for a lot of players.
Now there are various ways of dealing with this on the part of more experienced players, as well as the “60 Noobs.” The worst ways I have seen involve intensive performance evaluations during raids (you don’t get invited to another raid if your DPS isn’t high enough), elitism, frustrated players ranting and quitting the game, and guilds being torn apart.
I JUST WANT TO SAY THAT I HOPE THIS NEVER HAPPENS TO DRAGON FACTORY AND THAT WE FIND HELPFUL WAYS OF DEALING WITH THIS ISSUE AS OUR GUILD MATURES.
That being said, I will have to check out Raid Awesome, the uber-guild raid group on our server that people have been recommending. Apparently it has a tier system already in place to help 60s work their way through the endgame challenges from noobhood to eliteasskicker.
* “Noob” is gaming slang for “newbie”